The Battle of Gettysburg - LIDAR Terrain
By James Arndt, Jun 7 2018 02:40PM
In this video I demonstrate finding and using LIDAR data to aid in the creation of real-world terrain using 3ds Max. The final usage would be implemented inside of Unity game engine. For a while now I was looking for resources that would help me build out the terrain in and around the Gettysburg battlefield area. Recently I came upon LIDAR data which is just high resolution data scans of the earth's terrain. Turns out they've scanned and have plenty of data for the area around Gettysburg. In this video I should how to find those resources and how I'm going to apply it to create the real-world terrain within the game.
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